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Super Mario

To dream of the video game Super Mario represents a challenging experience of testing limits to see how far you can take a situation by staying believable about never giving up being awesome about overcoming obstacles to restore something special. A need to stay on top of things, like you are "fantastic awesome" to friends about restoring something special. Being awesome about being believable about staying on top of a problem situation no matter how outrageous the situation gets to restore or protect something special. Resourcefulness and adaptability, as you find creative solutions to navigate through complex situations that require believability. Feeling that nothing is impossible about being awesome about never giving up being someone's friend.

Negatively, dreaming about Super Mario may represent overdoing needing to save yourself from not looking believable about never giving up doing something more awesome or special than other people. Challenging yourself to be "believable awesome" that won't waste time staying on top of it to avoid looking stupid. A party attitude for management for not getting caught when parents go on vacation.

Example: A young man dreamed of playing Super Mario Galaxy. In waking life, his sisters were throwing parties while their parents were away. In this case, the Super Mario video game symbolism may have reflected his feelings of being a skilled party-goer who was able to handle the challenges and chaos of the party like Mario handles obstacles in the game. He may have seen himself as the hero of the party, always staying on top of things and never giving up. The Koopa may have represented the challenge of keeping everything under control and ensuring that his sisters (princesses) didn't get in trouble with his parents.

Example 2: A young man dreamed of playing Super Mario with his brother. In waking life, his brother had rewarded him with drinking alcohol after a long week of sobriety and work. In this case, Super Mario may have reflected his feelings about having to test himself by staying believable about remaining sober for a week no matter how stressful work got because he had to remain sober to restore people's trust in him as friend.

Example 3: A young man dreamed of ignoring his theatre class to play a Super Mario arcade game. In waking life, she dropped out of the theatre class, enrolled in military basic training which he dropped out of, and then returned to theatre class which he eventually dropped out of. In this case, the Super Mario arcade video game may reflect his tendency to waste time doing whatever he could to distract and challenge himself to believably keep avoiding his parents finding out about him dropping out of theatre school to join the military because his parents might get angry at him (Koopa) for not thinking the opportunity to do something special with his career.





 

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